Autodesk 3D Max 40 Hrs
1: Getting Started with 3ds Max Design
Project Workflow
The 3ds Max Design Interface
Viewing and Navigating 3D Space
General Viewport Concept
Setting Viewport Layout, Using Standard View Navigation
Setting Up Your Scene units setup
Home Grid
Quad menu
2: Creating Geometry I
Basics of Creating and Modifying Objects
Using the Create Panel
Creating Standard Primitives
3: Selecting, Organize & Controlling Object Display
Basics of Selecting Objects
Entering data : write, drag spinner, spinner snap, right click spinner
Freezing and Unfreezing Objects
Hiding and Unhiding Objects by Selection
Isolate Selection
Organize objects through groups & Attaching Objects
4: Edit & saving Commands
Saving Files
Configure paths
Hold/Fetch
Import / Export
Merging
File Linking
Undo/Redo & Deleting Object
5: Transformation and Modifying objects
Moving, Rotating, and Scaling Objects
Creating Copies and Arrays
Techniques for Cloning Objects
Mirroring Objects
Using the Spacing Tool
Apply snapping
Alignment
Coordinate systems / Reference (World, View, Pick, Local)
6: Creating Geometry II
Extended Primitives
Compound Objects
Modifiers :deformers, noise, waves, lattice
7: Creating Geometry III
Create & Edit basic shapes
Understand the modifier stack
Vertex Editing
Segment Editing
Spline Editing
Using modifiers with shapes to create 3D geometry: extrusion-loft-lathe-sweep-cross section
2D Modifiers
Modeling with importing AutoCAD drawing.
8: Creating Geometry IV
Polyline Modeling
Vertex Editing
Edge Editing
Border Editing
Polygon Editing
Element Editing
- Vray Rendering 24 Hrs
9: Introduction
introduction to digital picture & render engines
vray settings
10: Lights and Cameras
Using Standard Lights
Using Vray Lights
Using Cameras
11: Material Editor, Materials
Material Editor
Material Slot
Standard Material
Multi-sub-object material
Vray Material
12: Rendering
Rendering scene Dialog
Rendering using Vray